SPECIAL | THE WITCHER REMAKE | VIZIMA MUST REMAIN VIZIMA
Rain, mud and torchlight should greet Geralt before any modern interface explains what kind of game he has entered. The first Witcher was never defined by technical refinement, effortless movement or spectacular presentation. Its identity came from something less convenient and more difficult to reproduce: a sense that every village, inn, cemetery and marsh existed inside a morally exhausted world where monsters could be understood more easily than...
