{"id":21117,"date":"2026-06-29T19:01:18","date_gmt":"2026-06-29T17:01:18","guid":{"rendered":"https:\/\/pcdoors.net\/?post_type=pcd-post&#038;p=21117"},"modified":"2026-06-29T23:56:13","modified_gmt":"2026-06-29T21:56:13","slug":"review-vendir-plague-of-lies-a-hidden-crpg-surprise","status":"publish","type":"pcd-post","link":"https:\/\/pcdoors.net\/bs\/pcd-posts\/review-vendir-plague-of-lies-a-hidden-crpg-surprise\/","title":{"rendered":"Recenzija | Vendir: Kuga la\u017ei | Skriveno iznena\u0111enje u CRPG-u"},"content":{"rendered":"<p><strong>RECENZIJA <span style=\"color: #ff7b00;\">|<\/span> PRODAVA\u010c: KUGA LA\u017dI<span style=\"color: #ff7b00;\"> |<\/span> RPG STARE \u0160KOLE U BOLESNOM KRALJEVSTVU<\/strong><\/p>\n<p>Neki RPG-ovi dolaze glasno, s trejlerima, pregledima, citatima kriti\u010dara i dovoljno buke da se osje\u0107aju va\u017enima \u010dak i prije nego \u0161to igra\u010d u\u0111e u prvi grad. Vendir: Plague of Lies nema takav ulaz. Nalazi se u mirnijem dijelu RPG prostora, daleko od o\u010diglednih PC naslova, nose\u0107i onu vrstu staromodne strukture koju je lako propustiti ako neko prati samo najve\u0107a izdanja. Ne tra\u017ei pa\u017enju filmskim ekscesima ili skupom prezentacijom. Tra\u017ei pa\u017enju sporije, kroz bolesno kraljevstvo, sumoran dijalog, progresiju zasnovanu na grupama i osje\u0107aj da njen svijet ima vi\u0161e atmosfere nego \u0161to njena vidljivost sugerira. Upravo zato smo odlu\u010dili da joj damo pravu recenziju na pcdoors-u. Ne zato \u0161to je poznata, ne zato \u0161to je internet ve\u0107 donio \u010distu presudu, i ne zato \u0161to izgleda kao sljede\u0107i veliki RPG doga\u0111aj. Recenziramo je jer ima staromodnu RPG prirodu koja je i dalje va\u017ena: borba na poteze, identitet klase, gra\u0111enje grupe, zadatci s puno teksta, progresija u opremi i mra\u010dno fantasy raspolo\u017eenje koje djeluje iskreno. Vendir je grublji i manji od RPG-ova koji obi\u010dno dominiraju razgovorom, ali ima puls. Osje\u0107a se kao igra napravljena za igra\u010de kojima je i dalje va\u017ena atmosfera, sistemi i svijet koji ne mora izgledati skupo da bi se osje\u0107ao opresivno.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21106 lazyload\" data-src=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/Untitled-design-4-9.webp\" alt=\"\" width=\"1402\" height=\"683\" data-srcset=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/Untitled-design-4-9.webp 1402w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/Untitled-design-4-9-300x146.webp 300w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/Untitled-design-4-9-1024x499.webp 1024w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/Untitled-design-4-9-768x374.webp 768w\" data-sizes=\"(max-width: 1402px) 100vw, 1402px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1402px; --smush-placeholder-aspect-ratio: 1402\/683;\" \/><\/p>\n<p>Vendir ne poku\u0161ava izgledati kao moderna filmska RPG igra ispunjena skupim scenama, glasnim scenama i stalnim spektaklom. Njegova snaga dolazi s drugog mjesta. Igra\u010du daje mra\u010dno kraljevstvo, progresiju zasnovanu na grupama, borbu na poteze, sumorno pisanje i svijet koji se \u010dini bolesnim od prvih ozbiljnih koraka. Zemlja se ne osje\u0107a herojski. Osje\u0107a se siroma\u0161no, opresivno i o\u0161te\u0107eno. Putevi, sela, neprijatelji, dijalozi i opisi zadataka nose istu neugodnu te\u017einu. To je va\u017eno jer manji RPG ne mo\u017ee pobijediti zahvaljuju\u0107i bud\u017eetskoj snazi. Mora pobijediti raspolo\u017eenjem, strukturom i posve\u0107eno\u0161\u0107u vlastitom identitetu. Igra tako\u0111er nosi tragove svojih mobilnih korijena, ali to nije automatski slabost. Vendir se \u010dini kompaktnim, prakti\u010dnim i ponekad skromnim u prezentaciji, ali jezgra nije plitka. Ispod suzdr\u017eane povr\u0161ine, ovdje se krije pravi poku\u0161aj RPG-a stare \u0161kole: izgradnja grupe, takti\u010dki susreti na poteze, identitet klase, napredovanje u opremi, zadaci, predanje i dovoljno mra\u010dnog fantasy okusa da svijet u\u010dini nezaboravnijim od mnogih igara \u010di\u0161\u0107eg izgleda. Nije ogromna CRPG igra prvenstveno za PC, ali razumije kakav RPG \u017eeli biti.<\/p>\n<p><strong>mra\u010dno kraljevstvo koje daje igri razlog postojanja<\/strong><\/p>\n<p>Najja\u010di razlog za\u0161to bi vam bilo stalo do Vendir: Plague of Lies je atmosfera. Ovo je kraljevstvo koje djeluje umorno, bolesno i politi\u010dki trulo. Vladavina kralja Elrika daje okru\u017eenju opresivni centar, a igra dobro koristi tu te\u017einu. Svijet nije mra\u010dan samo zato \u0161to su boje prigu\u0161ene. Mra\u010dan je jer ljudi zvu\u010de upla\u0161eno, mjesta se \u010dine istro\u0161enima, pa \u010dak i obi\u010dni razgovori \u010desto nose osje\u0107aj da je \u017eivot ovdje ve\u0107 previ\u0161e ote\u017ean. To je ono \u0161to Vendir izdvaja od mnogih manjih RPG-ova. Mnogi od njih imaju zadatke, klase i borbu, ali manje njih stvara atmosferu koja ostaje dosljedna. Vendir ima tu bolest niske fantastike, onu vrstu gdje siroma\u0161tvo, strah i la\u017ei djeluju va\u017enije od herojske sudbine. Ne poku\u0161ava da se igra\u010d osje\u0107a kao blistavi spasitelj svakih nekoliko minuta. Vi\u0161e ga zanima smje\u0161taj grupe unutar slomljenog kraljevstva i pu\u0161tanje atmosfere da nanosi sporu \u0161tetu. Ovakav ton dobro se uklapa u dizajn RPG-a stare \u0161kole. Kada je svijet sumoran i prepun teksta, svaki mali susret mo\u017ee nositi ve\u0107u te\u017einu. Manji NPC, prljavi put, jednostavan opis zadatka ili mali dio pri\u010de mogu u\u010diniti vi\u0161e od filmske scene ako je raspolo\u017eenje pravo. Vendir to \u010desto razumije. Nema uvijek produkcijsku vrijednost da bi sve djelovalo grandiozno, ali ima dovoljno atmosfere da se putovanje \u010dini vrijednim poduzimanja. To je ujedno i glavni razlog za\u0161to ova recenzija postoji. Vendir nije savr\u0161ena igra, ali ima svijet sa sna\u017enim pulsom. Za manji RPG, to nije malo dostignu\u0107e.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21102 lazyload\" data-src=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_55472d3b72c87267dedd26735ad535f1ad2aeed7.1920x1080.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_55472d3b72c87267dedd26735ad535f1ad2aeed7.1920x1080.webp 1420w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_55472d3b72c87267dedd26735ad535f1ad2aeed7.1920x1080-300x169.webp 300w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_55472d3b72c87267dedd26735ad535f1ad2aeed7.1920x1080-1024x576.webp 1024w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_55472d3b72c87267dedd26735ad535f1ad2aeed7.1920x1080-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p><strong>RPG DNK stare \u0161kole bez moderne buke<\/strong><\/p>\n<p>Vendir je izgra\u0111en oko RPG strukture zasnovane na grupi koja je bli\u017ea starijem dizajnu kompjuterskog RPG-a nego modernom akciono-RPG spektaklu. Igra\u010d putuje, \u010dita, razgovara, gradi likove, ulazi u bitke na poteze i polako oblikuje grupu kroz vje\u0161tine, opremu i odluke. Igra ne poku\u0161ava postati svaka vrsta RPG-a odjednom. Ostaje fokusirana na stvari koje su va\u017ene za njen identitet. Taj fokus poma\u017ee. Igra ne mora juriti za filmskim vi\u0161kom jer njeni najbolji dijelovi dolaze iz spore akumulacije RPG sistema. Od igra\u010da se o\u010dekuje da prihvati \u010ditanje, upravljanje grupom, rast statistike i takti\u010dke odluke kao dio iskustva. Za neke igra\u010de, to \u0107e se \u010diniti staromodnim. Za druge \u0107e to biti upravo poenta. Tempo je sporiji nego u mainstream RPG-u, ali odgovara okru\u017eenju. Vendir nije napravljen za igra\u010de koji \u017eele stalno kretanje i velike produkcijske trenutke svakih nekoliko minuta. Napravljen je za igra\u010de koji i dalje u\u017eivaju u kretanju kroz svijet s tekstom, izborima, ulogama u grupi i pripremom za borbu. To ga \u010dini ni\u0161nom igrom, ali ne i slabom. Najva\u017enije je da se Vendir osje\u0107a iskreno u vezi sa svojom veli\u010dinom. Ne pretvara se da je ne\u0161to \u0161to ne mo\u017ee biti. Najbolje funkcionira kada se prihvati kao manje, mra\u010dno iskustvo u stilu CRPG-a sa sna\u017enom atmosferom i dovoljno sistema da zadr\u017ei pa\u017enju igra\u010da.<\/p>\n<p><strong>borba na poteze sa stvarnom strukturom grupe<\/strong><\/p>\n<p>Borba u Vendiru je potezna, fokusirana na grupu i izgra\u0111ena oko ideje da uloge likova trebaju biti va\u017ene. Nije vizualno eksplozivna, ali ima dovoljno strukture da se osje\u0107a kao dio pravog RPG-a, a ne kao jednostavna mobilna borbena petlja. Klase, vje\u0161tine, oprema i sinergija grupe daju bitkama takti\u010dki oblik, a igra\u010d se poti\u010de da razmi\u0161lja o grupi umjesto da tretira svakog lika kao isti izvor \u0161tete. To je va\u017eno za ovu vrstu igre. RPG zasnovan na grupi zahtijeva razlike izme\u0111u likova. Ratnik, lopov, nekromant ili doktor kuge ne bi trebali samo promijeniti naziv liste vje\u0161tina. Trebali bi promijeniti na\u010din na koji grupa pre\u017eivljava, kontrolira neprijatelje i nosi se s du\u017eim borbama. Vendir dobro radi na tome da igra\u010du pru\u017ei taj staromodni osje\u0107aj izgradnje korisnog identiteta grupe. Borba je najja\u010da kada igra\u010d po\u010dne \u010ditati grupu kao sistem. Ko \u0161titi? Ko slabi neprijatelje? Ko kontrolira tempo? Ko odr\u017eava grupu \u017eivom? Ko postaje opasan nakon pravog postavljanja? Ta pitanja su jednostavna, ali su to onakva pitanja koja \u010dine da RPG-ovi na poteze funkcioniraju. Sistem nije savr\u0161en. Susreti mogu djelovati skromno, a borba nema uvijek dramati\u010dan udarac takti\u010dke RPG igre s ve\u0107im bud\u017eetom. Ali Vendir ima dovoljno mehani\u010dke te\u017eine da podr\u017ei putovanje. Nije samo atmosfera prekrivena slabim sistemima. Ispod se krije pravi RPG kostur.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21104 lazyload\" data-src=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_08f254878303f877c69e2b7d61d8a8f1839a513d.1920x1080.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_08f254878303f877c69e2b7d61d8a8f1839a513d.1920x1080.webp 1420w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_08f254878303f877c69e2b7d61d8a8f1839a513d.1920x1080-300x169.webp 300w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_08f254878303f877c69e2b7d61d8a8f1839a513d.1920x1080-1024x576.webp 1024w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_08f254878303f877c69e2b7d61d8a8f1839a513d.1920x1080-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p><strong>PC verzija radi, ali i dalje pokazuje svoje korijene<\/strong><\/p>\n<p>Na PC-u, Vendir ima koristi od ve\u0107eg ekrana i ugodnijeg prostora za duge RPG sesije. Svijet, dijalozi i upravljanje grupom imaju smisla na desktop postavci. RPG-ovi s tekstom, borbenim zapisnicima, odlukama o opremi i stablima vje\u0161tina obi\u010dno se \u010dine prirodnijim kada igra\u010d mo\u017ee sjediti i provesti vrijeme s njima. Istovremeno, Vendir ne bje\u017ei u potpunosti od svog dizajna mobilnog porijekla. Neki elementi su\u010delja i izbori prezentacije djeluju prakti\u010dno, a ne elegantno. Igra je \u010ditljiva i igriva, ali ne uvijek se \u010dini kao da je ro\u0111ena u potpunosti oko o\u010dekivanja PC-a. Ovo nije katastrofa, ali je primjetno. Va\u017eno je da PC verzija i dalje daje Vendiru ve\u0107u \u0161ansu da ga cijeni publika koja bi u njemu mogla najvi\u0161e u\u017eivati. Spor mra\u010dni RPG za zabavu ima koristi od strpljenja, a PC igra\u010di su \u010desto spremniji sjediti sa sistemima, \u010ditati pri\u010du, prilago\u0111avati verzije i ozbiljno shva\u0107ati manji RPG. Vendir je mo\u017eda izrastao iz filozofije dizajna prilago\u0111ene mobilnim ure\u0111ajima, ali njegovo staromodno RPG srce prirodno pripada PC-u. Pokret je jedno podru\u010dje gdje bi PC osje\u0107aj mogao biti bolji. Vendir omogu\u0107ava hodanje uz dr\u017eanje tipke, \u0161to je va\u017eno za igru s ovakvom atmosferom. Ali bi ipak imao koristi od odgovaraju\u0107e opcije hodanja\/tr\u010danja. Dr\u017eanje tipke za hodanje je funkcionalno. Prekida\u010d bi bio udobniji i prirodniji za duga istra\u017eivanja, posebno u mra\u010dnoj RPG igri gdje sporo kretanje kroz gradove i ceste zapravo odgovara atmosferi. Ta razlika je bitna. Problem nije u tome \u0161to igri u potpunosti nedostaje hodanje. Problem je u tome \u0161to bi opcije kretanja mogle vi\u0161e po\u0161tovati atmosferu. Odgovaraju\u0107i prekida\u010d hodanja\/tr\u010danja bi pomogao igra\u010du da se nastani u svijetu s manje trenja.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21105 lazyload\" data-src=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_3d47c2a30a0d1c7c4837bf46ccd7d3e49d54216b.1920x1080.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_3d47c2a30a0d1c7c4837bf46ccd7d3e49d54216b.1920x1080.webp 1420w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_3d47c2a30a0d1c7c4837bf46ccd7d3e49d54216b.1920x1080-300x169.webp 300w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_3d47c2a30a0d1c7c4837bf46ccd7d3e49d54216b.1920x1080-1024x576.webp 1024w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_3d47c2a30a0d1c7c4837bf46ccd7d3e49d54216b.1920x1080-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p><strong>Zadaci, pisanje i izbor daju svijetu oblik<\/strong><\/p>\n<p>Vendir se uveliko oslanja na dijalog i zadatke, a to je upravo ono \u0161to bi ova vrsta RPG-a trebala raditi. Igra se ne svodi samo na prelazak iz jedne borbe u drugu. \u017deli da igra\u010d razgovara s ljudima, \u010dita situacije, razumije kraljevstvo i donosi odluke unutar svijeta oblikovanog okrutno\u0161\u0107u i la\u017eima. Pisanje ima dovoljno hrabrosti da podr\u017ei okru\u017eenje. Nema uvijek ugla\u0111enost RPG-a velikog studija, ali ima sna\u017ean ton. Likovi se \u010desto osje\u0107aju kao da \u017eive pod pritiskom, a ne u \u010distoj fantasti\u010dnoj avanturi. To poma\u017ee da svijet djeluje konzistentnije. Vendirova priroda koja je prepuna dijaloga ne\u0107e funkcionirati za svakoga, ali igri daje vi\u0161e identiteta nego jednostavna struktura borbe i plijena. Izbor je tako\u0111er va\u017ean za osje\u0107aj igre. \u010cak i kada posljedice nisu uvijek ogromne, struktura tjera igra\u010da da razmi\u0161lja kao RPG igra\u010d. Razgovarajte, odlu\u010dite, gradite, borite se, vra\u0107ajte se, preispitujte, prihvatite lo\u0161 ishod ili potra\u017eite drugi na\u010din. Taj ritam je staromodan u pravom smislu. Igra je najja\u010da kada svijet, pisanje i sistemi rade zajedno. Zadatak \u0161alje grupu u neugodnu situaciju. Grupa raste kroz posljedice. Borba postaje dio putovanja umjesto zasebne mini-igre. Tu se Vendir \u010dini najuvjerljivijim.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21103 lazyload\" data-src=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_21a7b6115470f19393fd6a25036f4317aa293164.1920x1080.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_21a7b6115470f19393fd6a25036f4317aa293164.1920x1080.webp 1420w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_21a7b6115470f19393fd6a25036f4317aa293164.1920x1080-300x169.webp 300w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_21a7b6115470f19393fd6a25036f4317aa293164.1920x1080-1024x576.webp 1024w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/ss_21a7b6115470f19393fd6a25036f4317aa293164.1920x1080-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p><strong>Atmosfera \u010dini vi\u0161e od grafike<\/strong><\/p>\n<p>Vendir nije grafi\u010dki prikaz igre, niti ga treba tako ocjenjivati. Nema dubinu animacije, slo\u017eenost osvjetljenja ili bogatstvo okru\u017eenja visokobud\u017eetnog RPG-a. Ali ima konzistentno vizualno raspolo\u017eenje, a to je va\u017enije za ovu specifi\u010dnu igru. Umjetni\u010dki smjer podr\u017eava ideju bolesnog kraljevstva. Prigu\u0161ene boje, sumorno okru\u017eenje i te\u0161ki ton \u010dine dovoljno da igra\u010da smjeste u mra\u010dniji svijet fantazije. Igra ne izgleda uvijek lijepo, ali obi\u010dno izgleda ispravno za ono \u0161to poku\u0161ava izraziti. To je druga\u010dija vrsta uspjeha. Zvuk i muzika tako\u0111er podr\u017eavaju taj smjer. Vendir najbolje funkcionira kada ga igra\u010d prihvati kao atmosferski RPG, a ne kao tehni\u010dki. Ne poku\u0161ava impresionirati spektaklom. Poku\u0161ava izgraditi raspolo\u017eenje ponavljanjem, teksturom, pisanjem i osje\u0107ajem da je samo kraljevstvo neprijateljsko. Zato je atmosfera glavni razlog za preporuku igre. Nije svaki sistem izuzetan, niti je svaki vizualni detalj jak, ali ukupni ton ima pravu snagu. Svijet se \u010dini neugodnim na na\u010din koji odgovara pri\u010di i strukturi igranja.<\/p>\n<p><strong>skriveni RPG sa stvarnom vrijedno\u0161\u0107u<\/strong><\/p>\n<p>Vendir: Plague of Lies nije tajno remek-djelo koje \u0107e iznenada uni\u0161titi ostatak \u017eanra. Grublje je od toga, manje od toga i ograni\u010denije od toga. Ali je i mnogo bolje nego \u0161to bi njegova niska vidljivost mogla sugerirati. Ima sna\u017eno raspolo\u017eenje, pravu strukturu zasnovanu na grupi i dovoljno RPG dizajna stare \u0161kole da bi vrijedilo ozbiljno raspravljati o njemu. Najve\u0107a snaga igre je atmosfera. Njena druga najve\u0107a snaga je posve\u0107enost. Vendir ne juri za modernim identitetom blokbastera koji ne mo\u017ee podr\u017eati. Bli\u017ei je mra\u010dnoj fantastici, borbi u grupi, razvoju vje\u0161tina i ispunjavanju zadataka. To joj daje karakter. Njegove slabosti su tako\u0111er jasne. PC verzija bi mogla djelovati profinjenije. Neki elementi prezentacije i dalje djeluju previ\u0161e skromno. Interfejs mo\u017ee biti funkcionalan, a ne elegantan. Nedostatak pravog prekida\u010da za hodanje\/tr\u010danje je razo\u010daravaju\u0107i za igru u kojoj sporo istra\u017eivanje tako dobro odgovara raspolo\u017eenju. Ali ovi problemi ne bri\u0161u snage igre. Za igra\u010de koji u\u017eivaju u mra\u010dnim RPG igrama stare \u0161kole, Vendir zaslu\u017euje pogled. Mo\u017eda ne\u0107e postati \u0161iroki klasik, ali ima dovoljno du\u0161e da se istakne unutar svoje ni\u0161e.<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-21101 lazyload\" data-src=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/vendir-plague-of-lies_2021-12-14_001.webp\" alt=\"\" width=\"1420\" height=\"799\" data-srcset=\"https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/vendir-plague-of-lies_2021-12-14_001.webp 1420w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/vendir-plague-of-lies_2021-12-14_001-300x169.webp 300w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/vendir-plague-of-lies_2021-12-14_001-1024x576.webp 1024w, https:\/\/pcdoors.net\/wp-content\/uploads\/2026\/06\/vendir-plague-of-lies_2021-12-14_001-768x432.webp 768w\" data-sizes=\"(max-width: 1420px) 100vw, 1420px\" src=\"data:image\/svg+xml;base64,PHN2ZyB3aWR0aD0iMSIgaGVpZ2h0PSIxIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjwvc3ZnPg==\" style=\"--smush-placeholder-width: 1420px; --smush-placeholder-aspect-ratio: 1420\/799;\" \/><\/p>\n<p><strong>ko bi to trebao igrati<\/strong><\/p>\n<p>Vendir: Plague of Lies je za igra\u010de koji vole sporije RPG-ove, izgradnju grupe, borbu na poteze, mra\u010dne fantasy svjetove i zadatke s puno teksta. Namijenjen je igra\u010dima kojima nije potrebno da svaki RPG izgleda skupo. Namijenjen je ljudima koji mogu prihvatiti skromnu prezentaciju ako atmosfera i sistemi dovoljno dobro funkcioniraju. Nije idealan za igra\u010de koji \u017eele filmski blockbuster, konstantnu glasovnu glumu ili brzu akciju. Tako\u0111er nije najbolji izbor za igra\u010de koji ne vole \u010ditati ili kojima je potrebno da svaka PC kontrola i element interfejsa djeluju moderno i glatko. Vendir tra\u017ei strpljenje, a to strpljenje nagra\u0111uje uglavnom kroz raspolo\u017eenje, napredak i RPG strukturu stare \u0161kole. Najbolja publika je jasna: fanovi CRPG-ova koji \u017eele ne\u0161to mra\u010dno, manje i manje o\u010digledno. Igra\u010di koji u\u017eivaju u skrivenim RPG-ovima s atmosferom ovdje mogu prona\u0107i vi\u0161e nego \u0161to su o\u010dekivali.<\/p>","protected":false},"featured_media":0,"template":"","meta":{"_acf_changed":false,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center 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center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}}},"categories":[],"tags":[409,368,377,386],"pcd_game_link":[],"class_list":["post-21117","pcd-post","type-pcd-post","status-publish","hentry","tag-atmospheric","tag-crpg","tag-fantasy","tag-isometric"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>review | vendir: plague of lies | a hidden crpg surprise | pcdoorz<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pcdoors.net\/bs\/pcd-posts\/review-vendir-plague-of-lies-a-hidden-crpg-surprise\/\" \/>\n<meta property=\"og:locale\" content=\"bs_BA\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" 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