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The Ascent | One Of Steam’s Strongest Cyberpunk Deals

THE ASCENT | ONE OF STEAM’S STRONGEST CYBERPUNK DEALS

Neon advertisements flicker above crowded streets while industrial machinery continues working beneath a city whose corporate order has already collapsed. The Ascent has returned to attention through Steam’s Cyberpunk Fest, where Neon Giant’s action-shooter RPG is currently available with a 75% discount, reducing its standard US price from $29.99 to $7.49. The event runs until August 10, 2026, so the promotion may have ended by the time some readers discover the article, but the temporary sale provides a useful reason to register a game that still occupies a distinctive position among modern cyberpunk releases. Its world remains easy to recognize at a glance, combining crowded lower districts, corporate interiors and heavy industrial machinery into one tightly layered arcology. The game also stands apart from many larger RPGs by concentrating on direct combat and environmental atmosphere rather than trying to support an enormous open world. Originally launched for PC and Xbox platforms on July 29, 2021, The Ascent later expanded to PlayStation systems and remains fully playable as a solo campaign or through local and online cooperative play for as many as four participants. Its combination of twin-stick shooting, role-playing progression and an unusually dense science-fiction city made it recognizable even during a period filled with larger cyberpunk productions.

corporate collapse opens the streets of veles

The story begins inside Veles, a vertically constructed arcology controlled by The Ascent Group, the corporation that owns its infrastructure and effectively governs the lives of the workers living within it. When the company suddenly ceases operations, the systems maintaining order begin to fail and the resulting vacuum attracts criminal organizations, rival corporations and armed groups searching for territory and resources. Players control an indentured worker pulled into that struggle, moving between industrial districts, residential sectors and corporate facilities while investigating what caused the collapse. The setting gives the game a clear structure without requiring an enormous open world. Each district occupies a specific social and economic level inside the arcology, allowing architecture, population density and environmental detail to communicate the differences between workers surviving in the lower sectors and organizations operating closer to the top. The result is a city whose hierarchy can be understood simply by moving through it, even before the wider narrative explains who benefits from its design.

solo and cooperative play share the same campaign

The complete campaign can be played alone or with up to three additional participants through local or online cooperative play. This makes The Ascent more flexible than games that separate their story content from multiplayer missions or reserve major activities for organized groups. The central combat system combines multidirectional shooting with cover, evasive movement, cybernetic abilities and equipment-based progression. Players can aim at different heights, switch weapons, deploy gadgets and use destructible objects within the environment while adapting to enemies with different armour, positioning and attack patterns. Character development comes through weapons, armour pieces, augmentations and attribute improvements rather than a rigid class selected at the beginning. Cooperative play increases the amount of activity on screen and allows squads to combine abilities, but the campaign’s structure remains accessible to players who prefer to explore Veles without depending on other people.

the city remains the strongest reason to remember it

The Ascent’s most enduring quality is the physical construction of Veles. Neon Giant filled streets, shops, transport systems, industrial platforms and interior spaces with small background details that suggest activity beyond the player’s immediate objectives. Crowds gather beneath advertisements, machinery operates across multiple vertical levels and distant structures continue far beyond the accessible route. The elevated camera could have made the world feel detached, but the density of objects, lighting and movement gives individual districts a strong sense of scale. Combat also benefits from that presentation, with weapon fire, explosions, reflections and cybernetic abilities producing a level of visual impact rarely associated with a project initially created by a core team of approximately twelve developers. The game was built in Unreal Engine 4, yet its layered environments and lighting continue to compare favourably with many newer releases. The Cyberpunk Fest discount may be temporary, but the city itself remains the more substantial reason for keeping The Ascent visible in the PC library.

a lower price changes the size of the commitment

At $7.49, The Ascent becomes easier to approach as a focused action RPG rather than a purchase expected to provide hundreds of hours of role-playing depth. The current offer matches the kind of deep reduction commonly associated with older catalogue titles during Steam’s themed events, and several pieces of downloadable content are also discounted during the same promotional period. Steam’s Cyberpunk Fest runs from August 3 until August 10 at 10:00 a.m. Pacific Time and includes discounts, demonstrations and presentations covering games built around dystopian cities, cybernetic technology and corporate control. The Ascent fits that selection naturally because its world treats the collapse of a megacorporation as both a narrative event and a physical disaster affecting every district beneath it. Readers arriving after the sale should therefore treat the article as a registration of the game rather than a permanent price recommendation. Discounts return, but the percentage and regional price may change during future promotions.

GENRE |action / role-playing / adventure

- SAŽETAK I ZAKLJUČAK -

THE ASCENT’S 75% STEAM DISCOUNT CREATES A TIMELY OPPORTUNITY TO REVISIT ONE OF THE MORE VISUALLY DISTINCTIVE CYBERPUNK ACTION RPGS RELEASED DURING THE PREVIOUS GENERATION. ITS MIXTURE OF SOLO AND FOUR-PLAYER COOPERATIVE PLAY, TWIN-STICK COMBAT, CYBERNETIC PROGRESSION AND A DENSELY CONSTRUCTED ARCOLOGY GIVES IT A CLEAR IDENTITY THAT EXTENDS BEYOND THE CURRENT PROMOTION. VELES REMAINS THE CENTRAL ATTRACTION: A CROWDED VERTICAL CITY WHOSE ARCHITECTURE, MACHINERY AND SOCIAL DIVISIONS COMMUNICATE THE CONSEQUENCES OF CORPORATE OWNERSHIP BEFORE THE STORY FULLY EXPLAINS THEM. THE SALE WILL END ON AUGUST 10, 2026, AND THE REDUCED PRICE SHOULD NOT BECOME THE ONLY REASON THE GAME REMAINS REGISTERED ON THE SITE. THE ASCENT DESERVES PRESERVATION BECAUSE IT SHOWS HOW A RELATIVELY SMALL STUDIO CAN BUILD A CONVINCING SCIENCE-FICTION WORLD AROUND FOCUSED COMBAT AND A MANAGEABLE CAMPAIGN RATHER THAN ATTEMPTING TO COMPETE THROUGH SIZE ALONE.

PRODUCT AVAILABILITY
THE ASCENT | CYBER EDITION

THE ASCENT | CYBER EDITION

RELEASED 2021 | PRICE 22.46 EUR

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BACKGROUND | MINI REVIEW | THE ASCENT | CYBER EDITION
THE ASCENT | CYBER EDITION

The Ascent: Cyber Edition packages Neon Giant’s complete cyberpunk action RPG with the CyberSec Pack, Cyber Warrior Pack and Cyber Heist expansion, making it the most complete way to enter Veles. The campaign combines twin-stick shooting, character progression and exploration across a remarkably dense corporate arcology, playable alone or cooperatively with up to three additional players. Combat has considerable impact: weapons feel powerful, augmentations provide crowd-control and offensive options, and the ability to fire over cover adds a welcome positional element. Veles remains the real achievement, filled with industrial machinery, crowded streets, neon advertising and layered districts that convincingly communicate the city’s social hierarchy. Cyber Heist extends the adventure with new missions, environments, enemies and melee weapons, while the cosmetic packs add equipment and visual customization without transforming the core experience. The weaknesses are equally familiar. Quest design relies too heavily on repeated travel through previously visited areas, enemy variety becomes predictable, and the role-playing systems offer less freedom than the setting initially suggests. Cooperative play can produce excellent firefights, but technical inconsistencies and an occasionally awkward interface reduce the overall polish. The additional content makes Cyber Edition more substantial than the base release, yet it does not correct every structural weakness beneath the impressive presentation. The Ascent remains an enjoyable and visually striking action RPG whose world promises slightly more depth than its missions can consistently deliver.

advantages

  • outstanding cyberpunk world design
  • forceful and satisfying ranged combat
  • complete solo and four-player co-op campaign
  • cyber Heist adds worthwhile new content

disadvantages

  • limited role-playing freedom
  • repetitive mission and travel structure
  • uneven technical polish
  • enemy variety weakens over time
PCD MINI SCORE 76
✕
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